

Originally posted by bengel.2004:should i sell the ship? With an Asp and a good mission/trade haul, you can build a credit stream capable of purchase and loadout of any ship/spec you wish. The jump range mixed with the trade capacity makes it one of the most important ships currently in the game. Mainly, it provides a solid foundation for building a credit stream. It is the absolute turning point for your options in the more distant future. The same thing I say to every single person who is fighting to find themselves in Elite Dangerous own an Asp. No, Clipper has solid longevity as a multi-role spec, as well as an excellent bounty hunter/pirate craft. It is out classed in almost every aspect IMO, and currently isn't the most viable option for the loadout expense required for combat. You CAN'T use anything other than Gimballed weapons and expect to target track in the Clipper, you may hit 30% of moving targets, and that is a low ratio for PVP. When I was using the Clipper, I ran Gimballed Pulse on the external hardpoints, and Gimballed Cannons at the center-most hardpoints. Originally posted by HooksGURU:Clipper has mass lock ability and speed, so those two give an advantage in ramming capability, which is a large part of the Clipper's success in combat in conjunction with the poorly placed hardpoints. I have heared that its the perfect ship for pvp so i bought it XD. It can fit plenty of stuff, including SCBs, and it has good hull for ramming with, but its a big fat target with relatively (for its size) weak shields.

Originally posted by Agony_Aunt:The Clipper isn't great for PvP. Keep in mind, its a multirole ship, and nowhere near as tanky as other multiroles like the Python and Anaconda. Generally speaking though, if you go in PvP against a competent opponent in a decent ship, you are probably going to lose in the Clipper. You need to compensate for this with a bit of drift as you fly, but its an option. You might even ram your opponent as you pass (as long as they are not in something tougher).Įven with A grade thursters it has drift and wobble, so its not so great at dogfighting, but can do so against less agile ships.įor those wide spaced hardpoints you are either going to have to use gimballed or turreted weapons, which leaves you vulnerable to chaff, or put fixed weapons of the same type on one side and fixed of different type on the other side. If you like jousting, then its decent, you can fly towards your target blasting, fire off an SCB to restore your rapidly dying shields, and be past them and get away before turning to make another pass. Will still build up an iClipper to find out for myself.The Clipper isn't great for PvP. Yeah yeah FDev won't do it - suck it up buttercup. I doubt it'd become the meta but it'd be nice to see the change and find out. It's quite nonsensical that a Large ship, level-gated with Imperial rank grind, with shields size 7 are worse than the courier having shields size 3. That's the kind of bonkers excuse for "balance" that drove the question. thinking that they will easily take me out. I use it to walk all over fully decked out and engineered Corvettes, Cutters, FDLs, Mambas, etc. It was just a game designer decision just like incorporating the Asp Scout with garbage stats and loadout.Īll you can do is live with it, not play the game, don't use the ship, or do like me and find a workaround that waffle stomps unsuspecting people thinking that you are in a weak trash tier ship. Lore and other BS reasons can be ruled out as each ship has hard cap numbers that go against even what in game equipment descriptions say. It weighs as much as an anaconda and has no where near the shields or max hull of one or even of some medium ships. The game devs for what ever reason decided that the small imperial courier can have over 2100 shield health but a large ship cannot. Originally posted by master4arms:The clipper is a Bi-Weave bias Imperial ship.
